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DroidDeck game test records
The list is already on the page: public reports that name a game, a device when the reporter gave one, and what happened. Filter by title, device, or DroidDeck version. None of these rows is a retest by this site.
9 reports in view. None is a retest by this site.
GitHub issue
Marvel's Spider-Man: Miles Morales
Reporter: logos, then 0–2 FPS, then the session crashed
- Build
- Windows Steam build, exact game version not stated
- Device
- OnePlus Pad 3, reported as Adreno 830
- Android
- Not stated
- DroidDeck
- 0.4.0
- Stack and display
- DroidDeck-Proton ARM64 11-7.5, FEX Compatibility, DXVK Original, VKD3D-Proton Original and 3.0.1 tried, esync, Force SSBS on. Not stated
- Performance
- Reporter: about 20–30 FPS on the opening logos, then 0–2 FPS on the loading screen. The tablet got very hot.
- What the source says
- Session crash after the frame rate collapsed on the loading screen
- Evidence
- Open GitHub issue #743. The reporter attached session logs. This site has not replayed them. Reported 2026-10-13. Open the source
GitHub issue
Minecraft Dungeons
Reporter: 3–5 minutes to the window, then the game runs
- Build
- Steam app 1672970, build not stated
- Device
- OnePlus 13, reported as Snapdragon 8 Elite
- Android
- Not stated
- DroidDeck
- 0.4.0
- Stack and display
- Reporter tried several FEX presets and GE-Proton. Steam overlay off.. Not stated. Intro skip in Game.ini did not remove the delay.
- Performance
- Reporter: after the window appears, the game runs. No frame rate or scene length is given.
- What the source says
- Every launch stayed on the launching screen for about 3–5 minutes
- Evidence
- Open GitHub issue #668, with two session logs. This site has not replayed them. Reported 2026-10-12. Open the source
GitHub issue
Watch Dogs
Reporter: in the world for about 15 seconds, then a crash
- Build
- Which numbered entry is not stated in the issue
- Device
- Samsung Galaxy S25 Ultra, as reported
- Android
- Not stated
- DroidDeck
- 0.4.0
- Stack and display
- Not stated. Lowest graphics and the lowest resolution, after higher settings would not load
- Performance
- Reporter gives about 15 seconds in the world. No frame rate.
- What the source says
- Crash after about 15 seconds in the world
- Evidence
- Open GitHub issue #687. The issue title says Watchdogs and DroidDeck 0.4.0. This site has not retested it. Reported 2026-10-13. Open the source
GitHub issue
Assassin's Creed
Reporter: the game runs, and the left stick does not move the character
- Build
- The first Steam game, build not stated
- Device
- Galaxy Z Fold6, built-in touch control and a Razer Kishi V2
- Android
- Not stated
- DroidDeck
- Not stated
- Stack and display
- Not stated. Reporter reports no graphical or frame-rate trouble, without numbers
- Performance
- No frame-rate number in the report
- What the source says
- Left stick does not move the character forward. Right stick pans the camera. Same on touch and USB.
- Evidence
- Open GitHub issue #742. The reporter could not finish the tutorial. This site has not retested it. Reported 2026-10-13. Open the source
GitHub issue
Rocket League
Maintainer: anti-cheat is not supported; without it the reporter says the game runs
- Build
- Not stated
- Device
- Not stated
- Android
- Not stated
- DroidDeck
- Not stated
- Stack and display
- ARM64 Proton, from the maintainer reply. EasyAntiCheat does not accept that setup.. Not stated
- Performance
- Reporter says it runs perfectly with anti-cheat off. No scene, resolution, or duration.
- What the source says
- EasyAntiCheat on: failed to initialize. EasyAntiCheat off: reporter says it runs.
- Evidence
- GitHub issue #700, closed by a maintainer on 13 October 2026: EasyAntiCheat and BattlEye are not supported. Offline and anti-cheat-free modes are what work for now. This site has not retested it. Reported 2026-10-13. Open the source
GitHub issue
Diablo IV
Reporter: Steam loading screen, then back to the library
- Build
- Not stated
- Device
- Not stated
- Android
- Not stated
- DroidDeck
- Not stated
- Stack and display
- Reporter tried other Proton builds, GE-Proton11-7-aarch64, Proton 11.0 ARM64, and a Turnip driver change. Not stated
- Performance
- Not reached
- What the source says
- Steam loading screen, then back to the library, with no error
- Evidence
- Open GitHub issue #735. The reporter says other games in that library run, which is not itemized and is not repeated here as a compatibility list. This site has not retested Diablo IV. Reported 2026-10-13. Open the source
GitHub issue
Red Dead Redemption
Reporter: Rockstar launcher starts, then the game exits
- Build
- Which entry is not stated. The report stops at the Rockstar launcher.
- Device
- Not stated
- Android
- Not stated
- DroidDeck
- Not stated
- Stack and display
- Not stated. Not stated
- Performance
- Not reached
- What the source says
- Exits at the Rockstar launcher cookie prompt, whether or not a cookie option is chosen
- Evidence
- Open GitHub issue #690, with a video attached by the reporter. This site has not retested it. Reported 2026-10-13. Open the source
GitHub issue
The Witcher: Enhanced Edition
Reporter: Path not found before the game starts
- Build
- GOG copy of the first Witcher game
- Device
- Not stated
- Android
- Not stated
- DroidDeck
- 0.4.0
- Stack and display
- No custom changes on the first report. A later comment tried GE-Proton and Experimental on a different GOG game.. Not stated
- Performance
- Not reached
- What the source says
- Error window: Path not found, after entering Steam
- Evidence
- Open GitHub issue #694, DroidDeck 0.4.0. A comment on the same issue reports the same window for Dredge from GOG. This site has not retested either title. Reported 2026-10-13. Open the source
Release note
Slay the Spire 2
Release note names launch settings. It does not describe a play session.
- Build
- Not stated
- Device
- Not stated
- Android
- Not stated
- DroidDeck
- 0.3.1
- Stack and display
- 0.3.1 notes: automatic launch fixes for .NET and Godot games under FEX, including settings for this title. Not stated
- Performance
- No play session is described
- What the source says
- No play session is described
- Evidence
- DroidDeck 0.3.1 release notes, 5 October 2026. The notes say the settings needed for this game were added. They do not describe a device, a scene, or how far play got. Reported 2026-10-05. Open the source
What a finished record contains
This is the shape, not a test of any title. DroidDeck 0.4.0 can already store per-game profiles inside the app. The gap left for a website is the condition around that profile: which device, which day, and which outcome.
- Game and build
- The title and the version that was actually launched.
- Device and Android version
- The phone or handheld, plus the Android release on that day.
- DroidDeck version
- The release under test, such as 0.4.0. A newer build does not inherit the old result.
- Stack and display settings
- Proton, DXVK, drivers, resolution, and the other switches that were in use.
- What happened
- Launch, real gameplay, a defined session, and any graphics, audio, input, or save trouble.
- Performance note
- Scene, resolution, and how long it was observed. A short clip is labeled as a short clip.
- Evidence and date
- Where the report came from, and the calendar date. Undated rows stay unpublished.
Result words this library will use
- Did not launch
- Launched, gameplay not reached
- Entered gameplay, scripted session not finished
- Finished a scripted session with issues
- Finished a scripted session
GameNative already lets people look up reports for that project at gamenative.app/compatibility. A DroidDeck row here has to be about DroidDeck. Device support for the app itself lives on the compatibility check.
Game questions
Which games work on DroidDeck?
The list on this page is public GitHub issues and one release note, reviewed on 14 October 2026. A row quotes what that report said. It is not a hands-on retest by this site, and it is not a supported badge.
Does launching to the menu count as playable?
No. The labels distinguish a failed launch, a launch that never reaches gameplay, gameplay without a finished session, a finished session with issues, and a finished session.
Can I use a frame rate from a short video?
Only as a note that says it was a short clip, with the scene and the resolution. It is not stored as a sustained performance result.
Do you copy settings from GameNative or other sites?
No. GameNative publishes its own lookup for its own app and for related tests. Those rows are not imported here as DroidDeck results.
Will there be a best-settings button?
Not in this version. The first job is to filter and compare records that already exist. An automatic best profile would hide the test conditions.